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Gibbon posted a topic in ON APPROACH - TopicsSkyline Simulations Release Aviosuperficie Alvaro Leonardi LIAA In a recent Facebook post, Skyline Simulations announced the release of their latest work for X-Plane. Taking its name from a Medal of Valor receiver, Aviosuperficie Alvaro Leonardi is located 50 nautical miles North of Rome and is a popular spot for general aviation traffic. The airport operates a preferential one-way-in/one-way-out policy for its 870-metre long asphalt runway. With a plethora of features to cover the airport, as well as the surrounding scenery, this area has been faithfully recreated in-sim. Features Animated hangar doors, vehicles and ground traffic UHD custom textures Custom mesh PBR materials Ground reflections and decals 3D grass and vegetation Ultra-high resolution ortho scenery for the surrounding area for more than 7km Hundreds of 3D objects Accurate city of Terni Night textures Cherts included Skyline Simulations’ Aviosuperficie Alvaro Leonardi is available from their store for $21.90 and is available for X-Plane 10 and 11. SOURCE INFO https://fselite.net/news/skyline-simulations-release-aviosuperficie-alvaro-leonardi-liaa/
krazyk posted a topic in ON APPROACH - TopicsPrice: US $21.90 From Facebook: Explore Italy with the best VFR airport! DESCRIPTION The Aviosuperficie Alvaro Leonardi, awarded as the best tourist airport in 2010, takes its name from a soldier(Medal of Valor) of the First World War. Located in Terni, Umbria, (50NM North from Rome and Ciampino LIRA) is a landmark for those who fly over the natural and urban beauties of central Italy. A few minutes flight from the wonderful Tuscan hills, Lake Bolsena, Lake Trasimeno, the Gran Sasso National Park and the Marmore Falls, stopping by the Aviosuperficie Alvaro Leonardi is a must for those who fly from Florence (LIQN), Rome (LIRU/LIRA/LIRF), Pescara (LIPB) or the Island of Elba (LIRJ). The airfield has an 870 metre long asphalt runway with orientation 09/27 and an asphalt helipad. The preferred orientation for take-offs is 27, while for landings is 09. Product Details Animated Airport • Hangars doors control • Animated Vehicles • Ground Traffic Detailed Airport • UHD Custom Textures using the latest painting techniques • Custom Mesh • Super Detailed 3D modeling • PBR Materials • Ground reflections and decals • Custom 3D Grass and vegetations blends with orthophotos • Ultra High resolution custom orthoimagery for the airport and the main cities more than 7 Km coverage • Hundreds of 3D custom static objects • Accurate Terni City and industrial areas using original Italian buildings photos and OSM data! • Custom Hotels, Banks, Stores, Buildings and more • Night Textures • FPS Friendly • Including LIAA Arriving Chart For more details and screenshots, click on the source link below. SOURCE INFO DEVELOPER POST LINK : https://store.x-plane.org/LIAA-Alvaro-Leonardi-Airport-Italy_p_893.html?fbclid=IwAR0NhkPmI0aIe08VpLRsSIpf91D5Y7QFpHxO_dhn0MshGQ6_nqoMSaLduyI NEWS SITE ARTICLE LINK :
Skyline Simulations Announce Dash 8 200 & 300 Skyline Simulations has today announced, via their Facebook page, that they’re currently working on a couple of the often forgotten models of the Dash 8 family for X-Plane. The developer, primarily known for their scenery products, used the announcement to show off some early renders of the Dash 8 200 and 300 models that are currently being worked on, while also outlining their intentions for the project. In the post, Skyline Sim stated that they intend to produce a “study level” simulation of the aircraft with “accurate flight dynamics and systems simulation”. This includes the UNS-1 Universal FMS System that the real-world aircraft is equipped with. This should hopefully come as welcome news to X-Plane users and fans of the Dash 8, who have been crying out for an overhaul of FlyJSim’s Q400 for quite some time. Additionally, the developers promise an accurate and true 3D model which they say “will be extremely faithful to the real aircraft and will be impeccably detailed at a standard the XPlane [sic] community has come to expect from developers”. While this may sound like it’s going to take up a large amount of the developers’ time, they do assure their fans that their current scenery projects are not being delayed as a result, and work continues on projects such as KORD and an upcoming CVG update. The only question that comes to mind with this announcement is if Skyline Sim are producing the Q200/Q300 models, or their earlier, non-ANVS brothers. Without doubt, the X-Plane community will be watching this project very closely, as will FSElite. We hope to see work continue on this project and will aim to bring you updates as they’re made available. For now, check out the renders below. SOURCE INFO https://fselite.net/news/skyline-simulations-announce-dash-8-200-300/
Cincinnati/Northern Kentucky International Airport (KCVG) offers non-stop passenger service to 62 destinations with 179 peak daily departures.The airport is a focus city for Allegiant Air, Delta Air Lines, and Frontier Airlines, as well as being the largest market for Vacation Express. The airport’s international destinations include Cancún, Cozumel, Freeport, Montego Bay, Paris, Punta Cana, Reykjavík, and Toronto. Animated Airport Animated Custom 3D model Jetways Ground Traffic in whole airport WT3 Ready Randomly placed static aircraft, can be easily toggled off in the X-Plane settings Radar Animation Detailed Airport UHD Custom Textures using the latest painting techniques Custom Mesh with slope runway accuracy Detailed with high accuracy 3D models PBR Materials Ground reflections and decals Custom 3D Grass and vegetation blends with orthophotos Custom HDR Lights billboard and spill in Terminal and Parking areas Ultra High resolution custom ground textures and orthoimagery for the airport Animated radar Accurate WT3 included by "Cpt. K-man" Hundreds of 3D custom static objects like cars, services vehicles and more Other Features Includes one dsf file for lower spec’s computers Airport Diagrams PDF Update 1.1 has also been released. Changelog: - Baked in shadows for forests - New jetway variation - Industrial buildings surrounding the airport - Static Safegate systems at Concourse B - Corrected Lights for some lightposts - Fix for excessive VRAM usage - Recoloring of forests to better match orthophotos - Refined Ortho4XP Patch File - Fixed error messages originating from loading of orthophotos - Renumbered gates at Concourse A due to acquisition of more accurate historical data - Fixed transparency issues with red trees near Terminal 3 - Fix for missing sidewalk in front of Terminal 3 - Fixed mesh issues with Delta Hangar ... And many more small under the hood fixes SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://www.thresholdx.net/news/cvg4xp
Skyline Simulations Releasing KCVG July 4th Skyline simulations, previously known by the name Icarus Simulations, has announced that their Cincinnati/Northern Kentucky International Airport for X-Plane 11 will be releasing on July 4th, 2018. This airport will feature high resolution texturing, custom Autogates made by Short Final Design, A full WT3 network made by Captain K-Man, and plenty of ground clutter/extra detailing, along with the usual expected features that come with a 3rd party addon, such as custom ground textures, highly detailed terminal model, and hand placed static ground vehicles. No word yet on a final price however a new batch of screenshots have been released by Skyline yesterday and today leading up to the release day. KCVG is known to the real world as a massive cargo hub, being the headquarters for Amazon Air, DHL Americas, and Southern Air. With record breaking growth and expansion, CVG not only is the fastest growing cargo airport in North America, but the 4th busiest cargo airport in North America. Of course, this airport also has respectable passenger accommodations, as it is a focus city for Delta, Allegiant, and Frontier Airlines. SOURCE INFO https://en-gb.facebook.com/skyline.simulations/ https://fselite.net/news/skyline-simulations-releasing-kcvg-july-4th/
Skyline Sim Chicago O’Hare, Cincinnati International, and Long Beach Preview Mega Post The last time we shared any previews of any of Skyline Sim’s upcoming projects was earlier this month, and January before that. In that time, I’ll admit we did miss large number of previews from Skyline of Cincinnati International, Chicago O’Hare, as well as Long Beach, and I do apologize for that. Earlier today, Skyline showed off more previews of their upcoming Cincinnati International scenery, and I thought it’d be a perfect time to compile all of the previews Skyline has shared over the past few months that went uncovered by us! Do note that this is a mix of screenshots as recent as today but dating back to February, and are all of course work-in-progress with some things having been reworked and/or changed since they were shared. Enjoy! SOURCE INFO https://www.facebook.com/skyline.simulations/ https://fselite.net/previews/skyline-sim-chicago-o-hare-cincinnati-international-long-beach-preview-mega-post/
SSH posted a topic in ON APPROACH - Topicsthere you go Skyline Simulations in partnership with LatinVFR, have released the first detailed Jamaican airport for X-Plane 11 users. SOURCE INFO DEVELOPER POST LINK : http://skyline-simulations.com/?product=mkjs-sangster-international-airport&customize_changeset_uuid=6718fd1d-da3d-422f-a1c7-8b4ec5c7ecd8 NEWS SITE ARTICLE LINK : https://www.airdailyx.net/article/skyline-simulations-sangster-intl-airport-mkjs-released/
Skyline Sim Chicago O’Hare for X-Plane Previews It’s been a busy couple of days for previews of upcoming Chicago O’Hare sceneries, with both Drzewiecki Design and FSDreamTeam having shown off previews yesterday. Now it’s Skyline Sim’s turn, and this time for X-Plane! For those wondering if it will be compatible with Drzeweicki Design’s upcoming Chicago City X scenery, we have some good news for you; it will be! In addition to this, the control tower will feature a spinning radar on top of it and various landmarks such as the AllState arena near the approaches will indeed be modelled for VFR approach aids. Sadly, that was all for now but it will be very nice to have a detailed rendition of O’Hare in X-Plane relatively soon! SOURCE INFO https://fselite.net/previews/skyline-sim-chicago-ohare-for-xplane-previews/
Skyline Simulations Looking For Developers X-Plane and P3D v4 scenery developer Skyline Simulations is looking for designers to work with them creating scenery for X-Plane. In a post on Facebook, the developer said they are looking for individuals with experience in 3D designing and texturing, preferably using programs like Blender, 3DS Max, and Photoshop. Interested applicants can PM them directly through their Facebook page. SOURCE INFO https://www.facebook.com/skyline.simulations/ https://fselite.net/news/xpl-news/skyline-simulations-looking-developers/
Gibbon posted a topic in ON APPROACH - TopicsUPDATE: Orbx Coming To X-Plane With The Help Of Skyline Simulations Yesterday we bought you news of the announcement that Skyline Simulations (formerly Icarus Simulations) have teamed up with Orbx to assist in bringing their infamous FSX/P3D/AFS2 sceneries to the X-Plane platform. Following this, there was an outpouring of joy from eager X-Plane simmers everywhere – it was clear that this was something that the X-Plane community had been holding onto hope for quite some time now. SOURCE I No Developer source I could find for this just the news article below is the source https://fselite.net/news/update-orbx-coming-x-plane-help-skyline-simulations/
Great news! Now Skyline and ORBX work together to convert ORBX sceneries for X-Plane 11! Skyline Simulations (formerly Icarus Simulations) have announced that they’re teaming up with Orbx to bring their famed sceneries to the X-Plane platform. In a very brief post on their Facebook page, Skyline Sim announced the collaboration with one simple line: Great news! Now Skyline and ORBX work together to convert ORBX sceneries for X-Plane 11! The announcement means that Orbx join an ever-growing list of traditionally P3D developers that have realised the potential for their products on the X-Plane platform. Most notably, HiFi Sim announced their intentions to bring Activesky to X-Plane during a presentation at FlightSimCon last year. News surrounding that has been scarce since the announcement, but you’ll surely agree that 2018 is shaping up to be a big year for the X-Plane community. FSElite has reached out to Skyline Sim and Orbx for further comment, and we’ll let you know if we hear anything more SOURCE INFO https://fselite.net/news/skyline-simulations-team-orbx-bring-orbx-products-x-plane/