- CRJ Professional Preview
- FSElite Magazine Issue 2 – Buy Now
- AIRBUS PILOT - tries the Aerosoft Airbus on a computer flightsim - HOW TO AIRBUS
- Just Flight's Traffic Global X-Plane presentation from Flight Sim 2019
- Famous Antonov 12 Captain Alex' wonderful split-screen landing in Lapperanta, Finland! [AirClips]
- Audio for Vatsim Released
- Audio For VATSIM Launches
- A380 NIGHT LANDING 4K
- X-Codr Announces Evansville Regional (KEVV) for X-Plane
- IVAO Previews New Flight Plan Tool
- Fly the Maddog X Open Beta 1.5b492 Now Available
- X-Codr Designs Announces Evansville Regional Airport UHD
- Boeing 777 missed flock of birds during TakeOff | 4K video
- Carenado 182T Skylane G1000 Released for X-Plane 11
- FlightFactor Shares More Previews of the Boeing C-32
- Canada4XPlane Edmonton Released
- Live Stream | X-Plane 11 | Flying the Tomahawk
- SimBuddy Now Officially Closed
- SimBuddy Shuts Down Operations
- InDepthSimulations Reveals Exterior Modelling of Dash 8-Q300 '99% Done'
Search the Community
Showing results for tags 'textures'.
Found 6 results
We exclusively revealed that LatinVFR would be updating their Santiago SCEL v2 airport to include PBR textures a few weeks ago. We can now confirm that the update is live on stores for users to download and enjoy the new update, free of charge. As mentioned, the new update primarily focuses on the introduction of PBR textures throughout the airport and terminal objects. Whilst the team would of liked to have achieved a 100% PBR texture conversion rate, thing such as the photoreal scenery, trees or fences have yet to be done. However, LatinVFR do hope to make it 100% in the future. The more the team learn and develop, the more they can add and improve in the future. The update itself includes PBR on all buildings and ground polygons, animated ramp agents and additional 3D VORs which were previously missing. There are some other small fixes too which have made their way into v2.2. If you want to see how PBR impacts the product, you can see our previous post which highlights the significant changes. If you’re keen to install the update, you just need to run the new installer over the original install and it’ll do the magic on your behalf. You can find out full details regarding the update on the LatinVFR forums. If you don’t own Santiago SCEL v2 already, you can buy it via simMarket for EUR 22.00. Full change log (v2.2) PBR compatibility on all buildings and all ground polygons. Added animated ramp agents. Work of Jonathan Blanco. Added the two 3D VOR’s which were missing Fixed some apron parking issues. Added REIL lights to the runways. Among other small fixes. SOURCE INFO DEVELOPER POST LINK : http://www.latinvfr.org/forum/viewtopic.php?f=2&p=262#p262 NEWS SITE ARTICLE LINK : https://fselite.net/news/latinvfr-update-santiago-scel-v2-includes-pbr-textures/
greetings captains it seems that this project is coming along nicely it looks like it will be a glorious looking bird. what do you think? SOURCE INFO DEVELOPER POST LINK : https://www.justflight.com/product/747-classic NEWS SITE ARTICLE LINK : https://www.flightsim.news/2018/09/just-flight-747-classic-previews/
A short and easy guide on how to properly use Optimizer textures. [UPDATED 05.15.2017] Get ORDENADOR: http://www.nexusmods.com/skyrim/download/1000204608/? Add your scenerys one by one and press start as shown on Picture. DO NOT ADD ANY ORBX PRODUCT OR THE DEFAULT P3D SCENERY!!!! If you have PMDG planes you can add those aswell for better performance! PMDG TWEAK Navigate to you're main P3D folder D:\Games\P3D\SimObjects\Airplanes\PMDG 777-200LR\panel Open the Panel.cfg and scroll down until you get to: /////////////////////////////////////////////////////// /////////////// VIRTUAL COCKPIT /////////////////// /////////////////////////////////////////////////////// /////////////////////////////////////////////////////// // VC SECTION 1 // Annunciators /////////////////////////////////////////////////////// From here and all the way down until the VC section ends, you want to change every pixel_size=1024, 1024 to pixel_size=512, 512 You will also find one that says "pixel_size=1024, 512" change this to pixel_size=512, 256 When you have done this you can do the same to SimObjects\Airplanes\PMDG 737-800NGX All the other 777 models share the same panel.cfg and same with the 737, so it is enough that you change the main as shown. Save file and enjoy!
ASCA TRANSFORMS YOUR SKIES! FOR FSX, FSX:SE and PREPAR3D v3.2+ Active Sky Cloud Art (ASCA) is a new kind of graphics add-on for Flight Simulator X (Boxed or SE) and Prepar3D that incorporates brand new technologies and content types to transform your skies and significantly increase realism, variation and dynamics. The technology behind ASCA includes optional tight integration with Active Sky 2016 to enable features such as Real-Time Texture Dynamics, which allow you to manually change or have your textures automatically changed multiple times throughout a flight without needed to shut-down and restart your simulator! The variation experienced throughout a flight with AS16 + ASCA is unprecedented, especially when flying through areas of varying weather conditions and severity. In addition, in ASCA’s Full Dynamics theme, simultaneous variation of up to 8 different texture sets (128 cloud textures total) are provided includingsimultaneous texture resolution to provide increased performance for certain cloud types that don’t require high resolution (such as overcast layers). ASCA’s graphical content includes replacements/enhancements for everything above the horizon: Cirrus clouds, Cumulus clouds, Stratus clouds, Thunderstorm clouds, Sky colors and Lighting. But in addition to the graphical textures, ASCA also includes something very different: Brand New 3D Cloud Structures, which replace and/or enhance nearly every aspect of the cloud scene within the simulator! Thunderstorms are bigger, overcast is more full, light “few” humilis-type clouds are more visually appealing, and all cloud scenes are specifically tuned to match the ASCA texture content and provide maximum realism. A primary design focus for ASCA was performance. From solid overcast, to towering cumulonimbus, everything was designed for the best visuals with minimal performance sacrifice. Careful 3D modeling of cloud structures and textures enables this, while creating realistic and unique variants of the real-world cloud types including stratus, nimbostratus, altocumulus, altostratus, cumulus humilis, cumulus mediocris, cumulus congestus, towering cumulus, stratocumulus, cirrostratus, cirrocumulus, cumulonimbus incus, cumulonimbus calvus and more. While ASCA and AS16 work great together, they are also fully compatible (either alone or together) with any other graphics add-on and weather add-on. You have full flexibility to mix and match any aspect and selectable feature set within these add-ons.