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- TrueEarth GB North XP11 first look.
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Showing results for tags 'upcoming'.
Found 13 results
Gibbon posted a topic in ON APPROACH - TopicsFlightbeam Tease 3 Upcoming Airports, Including One Unannounced Over on their Facebook page, Flightbeam teased a picture showcasing 3 of their upcoming airports. Out of the 3 sceneries shown, 2 have been confirmed thus far: KPDX Portland at the top and NZWN Wellington at the bottom. However, the scenery in the middle remains a mystery. Guesses in the comments of the post are all over the place, with a few guessing SEQM Quito. Through images I found through a quick Google search on Quito, my (personal and unconfirmed guess) is that the mystery airport is indeed Quito. This is just a guess at this point, but the images I was able to find are rather similar to the teaser shown by Flightbeam. We expect to know for certain as the scenery progresses closer to a release. You can find the images I based my guess on below. Notice the distinct jetbridge architecture, the terminal roof, and the various ground vehicles scattered around. SOURCE INFO https://fselite.net/news/flightbeam-tease-3-upcoming-airports-including-one-unannounced/
Gibbon posted a topic in ON APPROACH - TopicsTorqueSim Shows Off Renders Of Upcoming Pocket Rocket TorqueSim has recently released five photos of their render for the upcoming Pocket Rocket on their website. The aircraft will be available for X-Plane 11 and feature in depth detail including a fully simulated electrical system and oxygen system. FMOD sounds for the PT6 engine, custom weather effects on the windshield and even ice on the leading edges of the wings. The post did state however that a full list of everything that is included with this aircraft will be on a list before it hits the store. SOURCE INFO https://torquesim.com/pocket-rocket/ https://fselite.net/previews/torquesim-shows-off-renders-of-upcoming-pocket-rocket/
sparks_smudge posted a topic in ON APPROACH - TopicsWe’re all waiting for the updates on the two highly-acclaimed models but DreamFoil is not working on them exclusively. In fact, to prevent burnout (which can happen when you focus on the same project or tasks for a big amount of time), Fred took a few days off to do some work on the upcoming MD-500. SOURCE INFO DEVELOPER POST LINK : http://www.dreamfoil-creations.com/ NEWS SITE ARTICLE LINK : https://www.helisimmer.com/news/dreamfoil-creations-shows-renders-upcoming-md-500-x-plane/
Black Box Simulations Preview Upcoming A321 NEO It seems that Black Box Simulations has been on a roll recently with new aircraft, having previewed their upcoming A330 NEO just a few weeks ago. This time around, it’s the A321 getting the NEO treatment with the NEO LR coming as well for those keen on doing transatlantic flights in an A321. SOURCE INFO https://fselite.net/previews/black-box-simulations-preview-upcoming-a321-neo/
hey guys its been a while. this popped up, Flight Sim Labs announces new “super-cool” icing effects for upcoming Airbus A319-X I wonder what Mr. Kiven thinks of these effects SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://www.airdailyx.net/article/flight-sim-labs-announces-new-super-cool-icing-effects-for-upcoming-airbus-a319-x/
Flight Sim Development Group Previews Upcoming Pilots of the Caribbean Project Flight Sim Development Group (FSDG) has previewed some shots of their upcoming Pilots of the Caribbean project on their Facebook page. First up in the series appears to be the island of St. Vincent. While details are scarce, the shots show some amazing photos of both Argyle International Airport (TVSA) and the surrounding island. A post on the developers forum promises something “very soon”, and comments on the Facebook post are equally scant in details. In the meantime, enjoy some amazing shots of FSDG’s upcoming St. Vincent scenery. SOURCE INFO https://www.facebook.com/flightsimdevelopmentgroup/ https://fselite.net/news/flight-sim-development-group-previews-upcoming-pilots-of-the-caribbean-project/ Start new to
angeli662 posted a topic in ON APPROACH - TopicsWith the announcement of Grand Island Sim’s new upcoming scenery, Banjul Airport, being a resounding success, the team has decided to share some more information on the project! The airport itself is feature complete and the team is now fully committed to bug testing the airport and polishing things up. They have stated that a few more things still need to happen before they are ready for a release but said that we can expect a release sometime within the next 2-4 weeks. To hold us over, they have put together a short preview video showing off the airport in all of its glory, which can be found below! SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/new-information-grand-island-sims-upcoming-banjul-airport-scenery/
angeli662 posted a topic in ON APPROACH - Topicsby JOHN MOORE on 31ST JANUARY 2018 ADD COMMENT FSWNEWS FACEBOOK TWITTER REDDIT In a post on their website, Dovetail has outlined what dynamic weather will look like in FSW. First off, let’s get the release date out of the way. The update bringing dynamic weather to the skies of Flight Sim World will be released on February 1st, 2018. In FSW currently, you have a choice of static weather themes to choose from, with your flight being conducted in that theme for the entirety of your session. Everything remains the same, winds, cloud types cloud heights, visibility, etc. With dynamic weather, however, this is not the case. When dynamic weather is enabled, the engine reads data from thousands of weather stations all around the world and determines the conditions from the METAR strings that Dovetail have created. In an effort to ensure the conditions are not always the same, Dovetail have created multiple environments through the inclusion of seasonal strings. Over time, this will be expanded to provide “an incredibly rich and varied flight environment”. With dynamic weather enabled, the sim will read in weather strings from nearby weather stations, thus determining the conditions rendered. This ensures the conditions at your arrival airport will not be the same as the conditions from your departure airport, as it is in real life. When you’re enroute, the engine will pick up other nearby weather stations and will try to transition the visible weather to the conditions it has been fed. Dovetail has said that there is in fact a cycle which waits before reading new conditions, as to not be constantly transitioning when you fly over lots of weather stations as well as a transition time whenever a new change is initiated. By doing this, Dovetail has ensured that conditions will not jump from one to another. Dovetail has also stated that since this is v1 of dynamic weather, the conditions will develop around you rather than being visible off in the distance before you fly through them. You can see the weather developing, but it will essentially be the same in every direction you look with no weather fronts being present. But that isn’t the goal of this update. The goal of v1 is to prepare the FSW engine, and their Advanced Weather engine, for live weather. They close the article by stating the aim is to eventually be able to visualize multiple weather types in the same session so it will be possible to have weather fronts to avoid. In a quest to achieve these conditions, Dovetail are aiming to create “what is arguably the most advanced visualization of weather in a flight simulation”. And after hearing all of this, we can’t exactly say they aren’t. Any and all questions regarding dynamic weather can be answered by Dovetail themselves over on their forums. For more information on Dovetail’s next updates to FSW and the upcoming dynamic weather update, be sure to stay tuned to FSElite! https://fselite.net/news/dovetail-detail-flight-sim-worlds-upcoming-dynamic-weather-update/ LINK TO SOURCE: https://forums.dovetailgames.com/forums/flightsimworld/?_ga=2.227892573.1796043737.1517431167-1934032176.1517431167
Gibbon posted a topic in ON APPROACH - Topics
I and Mr B have been having a airports issue in preparing for the upcoming tour, informed Mr. and he suggested I post a support topic in orbx forums for a fix and got a reply back within 15 minutes, in process of applying it to see if corrects the issue, but in mean time thought would share with all you guys the progress, and will update to inform if works. UPDATE- It worked, load in no problem, take off no problem Steve LINK TO SOURCE: https://orbxsystems.com/forum/topic/145807-airports-phmu-phup-crashing-sim-p3dv41/