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WORK IN PROGRESS: Aerosoft A330 professional 01/08/2018 03:00 PM Get a first impression on the work-in-progress pictures of the long-haul aircraft Aerosoft A330 professional. Stay up to date and discover more information in our forum thread. SOURCE INFO https://www.aerosoft.com/en/flight-simulation/news/work-in-progress-aerosoft-a330-professional NEWS SITE ARTICLE LINK :
prepar3d / fsx We thought you would like to know......we have started work on EGLW (London Heliport)
ssimmons1958 posted a topic in ON APPROACH - Topics
ssimmons1958 posted a topic in ON APPROACH - TopicsCarenado Xplane Planes, which work in xp11 which dont??? which carenado planes just work, are updated for?? Well found a chart to help you out with that https://forums.x-plane.org/index.php?/forums/topic/140195-xp10-xp11-compatibility-and-supported-features-chart/ SOURCE INFO DEVELOPER POST LINK : https://forums.x-plane.org/index.php?/forums/topic/140195-xp10-xp11-compatibility-and-supported-features-chart/ NEWS SITE ARTICLE LINK : https://forums.x-plane.org/index.php?/forums/topic/140195-xp10-xp11-compatibility-and-supported-features-chart/
Great news! Now Skyline and ORBX work together to convert ORBX sceneries for X-Plane 11! Skyline Simulations (formerly Icarus Simulations) have announced that they’re teaming up with Orbx to bring their famed sceneries to the X-Plane platform. In a very brief post on their Facebook page, Skyline Sim announced the collaboration with one simple line: Great news! Now Skyline and ORBX work together to convert ORBX sceneries for X-Plane 11! The announcement means that Orbx join an ever-growing list of traditionally P3D developers that have realised the potential for their products on the X-Plane platform. Most notably, HiFi Sim announced their intentions to bring Activesky to X-Plane during a presentation at FlightSimCon last year. News surrounding that has been scarce since the announcement, but you’ll surely agree that 2018 is shaping up to be a big year for the X-Plane community. FSElite has reached out to Skyline Sim and Orbx for further comment, and we’ll let you know if we hear anything more SOURCE INFO https://fselite.net/news/skyline-simulations-team-orbx-bring-orbx-products-x-plane/
ssimmons1958 posted a topic in ON APPROACH - TopicsOrbx KCGX Meigs and Aerosoft U.S. Citys X Chicago conflict work around Did some research and found this post on Aerosoft forum -------------------------------------------------------- http://forum.aerosoft.com/index.php?/topic/115072-uscitiesx-chicago-install-problem-with-fsx-se/ The USCX installer currently doesn't know about ORBX's KCGX because it was released before that. Here you can do manually to make both of them compatible (after installing USCX Chicago): o Search for [Flightsim]\ORBX\FTX_NA\FTX_AA_KCGX\Scenery\Orbx_KCGX_PLC_city.bgl o If found = YES: Rename the following files: Folder: [Flightsim]\ORBX\FTX_NA\FTX_AA_KCGX\Scenery\ File: Orbx_KCGX_PLC_city.bgl -> Orbx_KCGX_PLC_city.off Folder: [Flightsim]\Aerosoft\USCitiesX-Chicago\scenery\ Files: AF2_KCGX.bgl -> AF2_KCGX.bak Meigs_3D.bgl -> Meigs_3D.bak ---------------------------------------------------------- did the changes as explained above loaded p3dv4 and noticed that the meigs of us citys was loading on top of meigs of orbx could faintly see the person that stands at the terminal entrance was showing thru the ground below the level my plane was. so quit restarted p3dv4 but this time went to scenery library and saw that that ftx meigs KCGX was set at a lower proity than us citys x chicago so moved ftx kcgx to higher proity than us citys x chicago then reloaded sim and orbx meigs loaded correctly with the us citys x chicago skyline. worked perfectly for me So just thought would share with u guys (as precaution I backed up everything I changed so could put back the way it was if did not work), So heres my nugget to u guys, hope works as well for you LINK TO SOURCE:
Some rather big announcements have surfaced on the Orbx forums over the past few hours. We were tipped off by a good friend that John Venema has confirmed that Orbx are actively developing the Netherlands as an upcoming FTX region. It was confirmed that this will use completely new technology for an FTX region Completely new tech for an FTX region and that we will be seeing an official announcement and previews soon. The Netherlands would join the likes of Germany North and South and of course the North American ones too. John didn’t stop there. He went on to also confirm that Orbx will be going back to where it all started and are actively developing Australia V2 and will be released next year. It is a paid upgrade, but customers who have purchased before will receive a big discount. It will use the new technology, include new textures and vector data and every airport will be upgraded. He also said there is a possibility of some photoreal scenery for the Great Barrier Reef. Furthermore, he confirmed that they are working on a ‘major Australian airport’ along with CityScape. The CityScape project will be out before Christmas, with the airport following on in the New Year. Last but not least, he confirmed that support for AeroFlyFS2 will continue as both Orbx and IPACS are working on bringing Pacific North West to the sim. We’ll continue to monitor the Orbx forums for any further information that may come from the forum thread. LINK TO SOURCE: https://fselite.net/news/orbx-netherlands-region-confirmed-australia-v2-coming-pnw-aeroflyfs2-work-major-australian-airport/